Solar radiation analysis equations |
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Release 9.3
Last modified January 13, 2012 |
Print all topics in : "Solar Radiation analysis" |
Note:
This topic was updated for 9.3.1.
The solar radiation analysis tools calculate insolation across a landscape or for specific locations, based on methods from the hemispherical viewshed algorithm developed by Rich et al. (Rich 1990, Rich et al. 1994), as further developed by Fu and Rich (2000, 2002).
The total amount of radiation calculated for a particular location or area is given as global radiation. The calculation of direct, diffuse, and global insolation are repeated for each feature location or every location on the topographic surface producing insolation maps for an entire geographic area.
Globaltot = Dirtot + Diftot
Dirtot = ΣDirθ,α (1)
Dirθ,α = SConst * βm(θ) * SunDurθ,α * SunGapθ,α * cos(AngInθ,α) (2)
where:
SConst is the solar flux outside the atmosphere at the mean earth-sun distance, known as solar constant. The solar constant used in the analysis is 1367 W/m2. This is consistent with the World Radiation Center (WRC) solar constant.
β is transmisivity of the atmosphere (averaged over all wavelengths) for the shortest path (in the direction of the zenith);
m(θ) is the relative optical path length, measured as a proportion relative to the zenith path length (see equation 3 below).
SunDurθ,α is the time duration represented by the sky sector. For most sectors, it is equal to the day interval (for example, a month) multiplied by the hour interval (for example, a half hour). For partial sectors (near the horizon), the duration is calculated using spherical geometry;
SunGapθ,α is the gap fraction for the sunmap sector;
AngInθ,α is the angle of incidence between the centroid of the sky sector and the axis normal to the surface (see equation 4 below).
m(θ) = EXP(-0. 000118 * Elev - 1. 638 * 10-9 * Elev2) / cos(θ) (3)
where:
θ is the solar zenith angle;
Elev is elevation above sea level in meters.
AngInθ,α = acos[Cos(θ)*Cos(Gz)+Sin(θ)*Sin(Gz)*Cos(α-Ga)] (4)
where:
Gz is the surface zenith angle;
Ga is the surface azimuth angle.
(For zenith angles greater than 80° refraction is important).
Difnθ,α = Rglb * Pdif * Dur * SkyGapθ,α * Weightθ,α * cos(AngInθ,α) (5)
where:
Rglb is the global normal radiation (see equation 6 below);
Pdif is the proportion of global normal radiation flux that is diffused. Typically it is approximately 0.2 for very clear sky conditions and 0.7 for very cloudy sky conditions;
Dur is the time interval for analysis;
SkyGapθ,α is the gap fraction (proportion of visible sky) for the sky sector;
Weightθ,α is the proportion of diffuse radiation originating in a given sky sector relative to all sectors (see equation 7 and 8 below);
AngInθ,α is the angle of incidence between the centroid of the sky sector and the intercepting surface.
Rglb = (SConst Σ(βm(θ)))/ (1 - Pdif) (6)
Weightθ,α = (cosθ2- cos θ1) / Divazi (7)
where:
θ1 and θ2 are the bounding zenith angles of the sky sector;
Divazi is the number of azimuthal divisions in the skymap.
Weightθ,α = (2cosθ2+ cos2θ2- 2cosθ1- cos2θ1) / 4 * Divazi (8)
Diftot = ΣDifθ,α (9)